Tag Archive: huntard


Always think twice about placing a guild in a Stand-in GM’s hands. Even if no one else is prepared to step up,. It’s simply better to hold on to the GM-ship yourself, and go long term AFK, than make someone not-fit-for-purpose GM. Wonder if GMs think they’ll be able to to take over again if and when they comes back? I’m not so sure that always happens.

Weird shit happens in guilds all the time because half the people behave like the structures matter and sensible people don’t. Veteran ranks,  Officers and GMs, it’s all BS. We’re all just adults playing online games. We group up and put some people in charge simply because we don’t want to have to organise anything ourselves. So if one of the people we accepted as in charge starts behaving like they are in charge and everyone should listen to them and forget the very limited nature of their remit…things will not turn out well.

I’m surprised anyone could forgot, or put to one side, the whole “Thou shalt not swear, it will put off all the new people and offend existing members, so sayeth grandma Stand-in GM.” The GM, God love him, and I do,responded in a priceless manner and is worth quoting again. “Stand-in GM, no one fucking tells me when I can and can’t fucking swear.” Oh and all the new members you’re talking about? Your friend, the prick and his wife, who don’t like the bad language, and the other new member who is currently in the “Social Night” Discord channel with us swearing like a sailor?

So, the prick who keeps whispering officers to have people kicked just because he doesn’t like them? Or his wife who crashed a social night and bitched about the wiping in Timewalking? She did nothing but moan then force queued us for another dungeon. At which point all the four of the group silently and without coordination left the group and re-formed in another, quietly invited a fifth and carried on. Lovely woman, I hope her massive ego wasn’t brusied too fucking much. They’re the only people offended by anyone’s fucking swearing. Are you aware that psychologists have demonstrated, through rigorous scientific testing, that people who swear a lot are objectively more intelligent than average and they have a larger vocubulary (which also correlates to higher intelligence)?

So Stand-in GM and Huntard had a chat? Who initated it and what the content of the chat actually was nobody but them knows. However, we know they had a chat, they’ve both admitted as much. We also know that whatever was said and whatever was promised, Stand-in GM asked Huntard not to say anything to My Mate, the other officer, until he’d spoken to her himself. We also know Stand-in GM was so angry that Huntard did talk to My Mate that he dragged Huntard out of the Social Night channel into another Discord room and tore a strip off her, leaving her in tears. Bo hooo. We all know Huntard’s solution to that. It’s on her Facebok page.

Huntard says “Stand-in GM wants me back. He wants me to run social night.” Now I have no idea whether that was said. Huntard could easily be inventing that, or she misunderstood. Misunderstanding and not listening is after all her modus operandi. But clearly she wanted to take over social night and make it her “Wine Night” again. So whether or not she misunderstood Stand-in GM, she was certainly very happy to take over an organised guild event from an officer and pretended friend and deliver a gloating kick in the teeth on the way through.

When Huntard was talking about taking over Friday night she was completely at ease with kicking My Mate in the teeth because she would be back in control and could decide who did and didn’t attend. Yeah, I know you didn’t want me to attend your Wine Night Huntard. To be honest, if you were ever to run another Wine Night I for one wouldn’t wish to be involved. Neither would most of the people who have left Wine Night (taken you off Battle.net Friends and hide from you online) and WoW as an unattractive way to spend any time. However, excluding our friend because “She isn’t in the guild and not even in the game any more,” that’s rude and ironic since you haven’t stopped whispering her since you crashed so spectacularly out of the guild. So who are you going to organise a Wine Night with? Our Friend seems to be the only person you’re whispering on a Friday Night, apart from My Mate, which is hilarious since you’ve been dismissive of one and stabbed the other in the back. Apparently I’m the hypocrite? What is so hard to understand? Social Nights were supposed to be about having fun, doing content in a relaxed, laid back environment, parhaps enjoying a glass of your favourite beverage. It was never supposed be about carrying a beligerent drunk through content while she snaps at people who are trying to help. I got tried of being told to “fuck off, steve” for telling you the right thing and I’d have to say “Mate, tell her,” to have my remarks confirmed and reiterated.

If this reminiscence serves any puropse, other than to drag out into the cold light of day more guild BS that has no place anywhere, it demonstrates that once more the same two people have undermined a guild officer and made their position so untenable that they have reluctantly guild quit and left behind people they genuinely like. Huntard has stoked a shit storm around two officers and the now-Stand in GM has taken the bait. The same two people. Perhaps it’s “Social Officers” the Stand in GM doesn’t like. He always hated “Wine Night” even when it was still relatively drunk-free. With an absence of social officers perhaps there will now be an absence of social events. So everyone can really concentrate on they only thing that matters Raids. And farming mats for raids, especially Slabs of Bacon. Stop having fun and socialising and get out their and win the bacon. So this is what went down. I know there are people who’d prefer to let BS like this, or drama if you will, stay hidden, with as few people as possible having any idea what the hell happened. Secrets whsipered about, left festering and rotting in the dark. That can only benefit one person.

This Friday I spent the evening with the people I like most in World of Warcraft and a new soul who seems to be friendly and spot on. We ran dungeons for this new arrival, normals, just to help gear her, she’s 102, and we genuinely enjoy helping out (helping not carry-dragging lazy drunks arounds). We agreed that this “Social Night” was the best we’d had in we don’t know how long. Friends say things to your face, until they’re blue in the face. Then they might blog about about what they’ve said publicly to your face. Hypocrites say they’re your friend then engage in BS plots behind your back to push you out of your given role. So how are you spending your Friday Nights, because mine have improved and no one was excluded (only self-excluded)?

 

Some people seem to be deliberately deaf to hints. Their special approach to the game slowly alienates friends and guildies alike, but they continue to plough their unappealing furrow. The only difference, remember, between a rut and a grave is depth. For one last time, for the sake of my sanity and others around me, I will try to make some earnest suggestions.

This is the mini-map. It’s in the top right hand corner of your screen. It’s a very valuable feature of the default Blizzard UI. It’s on the screen all the time and it’s centred right on you. It also has an indicator with a pointy end and rounded end. The pointy end points the way your character is facing. Using this UI object you can navigate, it will help you find team mates who have inconsiderately wandered out of your line of sight during one of your many announced, or unannounced, AFK moments. If they are further away than the circle of in-game environment that the mini-map shows then you can refer to the full sized map (default key for the Map is ‘M‘). This is how players avoid getting lost and, if they are separated from friends and team mates, can find their own way back.

If you are constantly getting lost, not setting out with flying mount or via a flight point to an in game location, claim all you like that it is because you will get lost. We all know it’s because you’re lazy. If you ask for help with dungeon quests and then argue with people, who all know better than you, that you cannot complete heroic dungeon quests at mythic difficulty with no keystone, then the very least you can do is track your own quest objectives. Don’t wait until the very end of the dungeon and force people to ask “Did you complete your quest?” “No.” “Why not? What are you missing?” “I don’t know.” It’s your quest, it’s the reason we came here with you, how can you not know? “Link the quest in party chat,”…so that we can look at the objectives for you and work out what you missed.

Then when we hand hold you out of the back door of the instance the idea is to follow us out of the cave to a point where we can all mount to fly back to the entrance. What did you think we were going to do? Magically pull the quest objective out of one of our arses so you suddenly WIN without doing anything? Then when we fly back to where you are, see you mount up and start flying with us, don’t get half way there and get bored and stop looking at map/mini-map and fly in exactly the opposite direction and then snap “Where did you go!” like it’s our fault you are ‘lost’ again.

Don’t ask us to Mythic+ with you either. A high level key can be hard enough in several dungeons, especially with some of the additional mechanics, without having to carry someone who can’t make their way to the dungeon, has to be summoned, can get lost between the summoning stone and the dungeon entrance and if they die cannot run back to the group from the start of the instance. If four of us get in, without at least one waiting to hand hold you inside someone will have to come out. Once inside, you make no effort not to stand in the fire, refuse to follow even rudimentary tactics. “Tactics! Oh fuck off. C’mon on.” Even if we’re wiping repeatedly to the same mechanic. It is not endearing to be constantly cackling “Balls of evil! Balls of evil!” Like most things in life it was funny the first time, second time less so. Now, that horse you’re flogging is not so much dead as completely decomposed.

Still we can look forward to the inevitable early bath. After one or maybe two excruciating, toe-curlingly frustrating dungeons we all know you’ll be too pissed to carry on. We then have to repeatedly explain, well pretty much everything, two or three times as you are not listening. Sometimes even though each of us has tried to explain, repeatedly, that you cannot be replaced you are still whining insistently that someone, who is actually in another group, in another dungeon, take your place. Despite their protests, you continue to encourage: “Oh c’mon!” or “Fuck you!”, they still decline, but you still tell your team to kick you and get your already occupied replacement in. Like completing heroic dungeons quests on mythic (without keystone) difficulty you also don’t seem to realise that no one can join a mythic+ run in progress. You cannot just leave and have your team carry on without you…especially if you’re the healer.

Battlegrounds (BGs) reveal more starkly your attitude to the game in general: “Help me I am getting attacked.” Yes you are, we all are, all of the time. A more dynamic role, involving, say, moving from one location to another, would leave you lost and riding blithely into the Stables in Arathi Basin…which is rarely not controlled by the Alliance, as it’s right next to their starting point and graveyard. So you’re the self appointed guardian of the Farm. You have to ride down the hill…and then camp. For the entire duration of the BG. In all BGs there’s the inevitable voice chatter “Incoming at Farm,” “Incoming at Farm,” “INCOMING AT FARM!” “I am dead where were you?” communicating that we’re clearly expected to answer every call and keep you alive at all costs. However, PvP is not an heroic raid, independence and the ability to use your own initiative is essential. In other Battlegrounds, that lack the simplicity of Farm camping, we get “Where are you? I am getting killed. I have died again. OMG! I am getting attacked in the graveyard, this is not fair. I’m dead again! Where are you? Help!”

This blog is testament to the fact that I’m not the biggest fan of PvP. I prefer raids and dungeons, my absolute favourite in game events are 5 man Mythic+ runs. Raiding has always been a long second to classic 5 mans like Stratholme, Blackrock Depths and Shadow Labyrinth. If anyone actually listens to anything I say they will also know that I do not hate PvP, as some do, with a passion. Top of my Christmas List of online malarkey ever year is Arathi Basin, my absolute all time favourite BG and Battle for Gilneas, now my second favourite. Alterac Valley is all riding…riding, riding. Warsong Gulch et al are the capture the flag gank fests. I hate capture the flag, like many, many other players I simple gave up, walked away, never came back, quit on the meta achievement for whatever that dragon was due to School of Hard Knocks. Look it up under achievements. Broke me. But since 2006, at Christmas you will usually find me doing some PvP with guildies, usually in Arathi Basin, usually camping “Fleety’s Farm“…like a lazy cun  git

If you ask for help with your heroic dungeon quests and then argue with people that you cannot complete heroic dungeon quests at mythic+0, we’re going to know you’re an idiot. We all know you don’t know anything about PvP, so if I’m excluding two from our list of random battlegrounds don’t tell me the last one we were in was Arathi Basin. “No. Arathi Basin is the one with the Lumber Mill, Blacksmiths, Gold Mine…and Farm.”, “No.” No, of course it isn’t Arathi Basin is a capture the flag battleground that looks suspiciously like Twin Peaks. Don’t make me raise my voice and slap you down again!

So shortly after this you’re going to pop up with another, perfectly reasonable excuse not to carry on. I predicted four minutes, but it was barely one. It’s just as well as you are starting to slur your words and disagree with people as you clearly have no idea what they are talking about, often when they aren’t actually talking to you. It’s not that your “explanation” for leaving can’t be genuine. It’s that the circumstances that trigger you leaving are always the same and you always have a perfectly reasonable explanation. Every time?

Sometimes being the huntard in-game can be funny. Sadly it’s a joke with limited life. When it starts to creep out of the game into your real life…that’s just not funny at all.

Mage KeyboardI struggled with playing a mage. I struggled because I thought I knew my play style. I had always considered myself as a survival focused DPS player that slowly ground mobs down. So Frost was the obvious spec for me to play. Then everyone began squawking that Arcane was the best DPS class…as I’d never really gelled with Frost I thought: meh, why not.

I found I was actually much better suited to burning them down quick rather than controlling with a slowing and freezing tool set and slowly wearing them away. I threw myself into the new approach.

Bearing down on level 80 and having been forced to re-spec by 4.0.1 I thought this is a good time to do some research and learn something about how Arcane should be played. I was staggered by what I was reading. As long as mana was not an issue spamming Arcane Blast was the way to go. Casting anything else was a net DPS loss

Wow, well Arcane Blast must be a heavy duty mana burner. I wouldn’t be able to charge through an instance and concentrate heavily on casting one spell…could I?

I re-specced to Fire: I found this metre topping, single button wonder so intensely boring. I’m sure we’ll see a lot of Arcane mages around triumphantly spamming /party with DPS metre output…”OK you do do the highest DPS, you won that game, but we are all dead and it’s mostly because you play like a retard.”

It might be tempting to recommend Arcane mage as something a WoW novice could play, but think for a moment. If this player gets to 85 and wants to raid they’re going to be in for a shock. Boss fights are going to last longer than their mana, they are going to spend half the fight Evocating and they’re going to go tumbling down the metre. They simply are not going to know how to play their class.

I’ve always seen 5 man instances as a preparation for raiding and not just in terms of gear. It’s where you should learn how to DPS and not over aggro (arf!), not line of sight healers, polish your rotation and learn what to do when things are going wrong. Arcane mages are going to start raiding and feel like an FPS player entering an RPG for the first time.

A good Arcane mage is going to become like a good hunter: a truly wondrous but very, very rare thing.

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